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Extended list of familiars in D&D 3.5

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The following lists are of creatures in D&D 3.5 which, according to official published sources, may be chosen as a familiar.

  1. Standard familiars
  2. Standard familiars, Pathfinder
  3. Improved familiars
  4. Improved familiars, Pathfinder
  5. Special familiars
    1. Celestial familiars
    2. Darkness familiars
    3. Dragon familiars
    4. Planar familiars
    5. Class prerequisites
  6. Familiar feats
  7. Familiar spells
  8. Not familiars
  9. Creating new familiars
  10. Updates

Standard familiars

These familiars can be taken by any wizard, sorcerer, or other character who has the ability to gain a familiar.

Familiar Benefit Source
Albatross +1 Spot Stormwrack/MM
Arctic fox +3 Move Silently Frostburn
Badger +2 Will saves Dragon #277
Bat +3 Listen Player’s Handbook 3.5
Bat (small)H Tome and Blood
BatT Tome and Blood
Bird Dragon #280
Cat +3 Move Silently Player’s Handbook 3.5
Chameleon +3 Disguise Dragon #341
Chipmunk +2 Reflex saves Dragon #277
Compsogthanus dinosaur +3 Hide Dragon #318
Critic lizard +2 Reflex Dragon #319/Dungeon #110
Crow +2 Fort saves Dragon #341
Dark chanting goshawk +2 Will saves Dragon #341
Dire ratH +2 Fort saves Tome and Blood
Dog +3 Sense Motive Dragon #277/280/341
Eagle Dragon #277
Eagle (medium)H Tome and Blood
Eel +3 Spot Stormwrack/MM
FerretT +2 Reflex saves Tome and Blood
Floater +3 Sense Motive Dragon #319/Dungeon #110
Flying fox +3 Sleight of Hand Dragon #341
Fox +2 Reflex saves Dragon #280
Giant lizardH +3 hit points Tome and Blood
Great horned owl, 2HD Dragon #341
Groudhog +2 Fort saves Dragon #277
Gyrfalcon +3 Spot checks Frostburn
Hairy spider Monsters of Faerun
Hare +3 Listen Dragon #280
Hawk +3 Spot (light) Player’s Handbook 3.5
HedgehogT +1 Natural Armor Tome and Blood
Huitzil +3 Sleight of Hand Dragon Magic
Iguana +3 Climb Dragon #341
Jankx +3 Listen Dragon #319/Dungeon #110
Kes’trekel +2 Fortitude Dragon #319/Dungeon #110
King cobra Dragon #341
Lemming +2 Spot/Listen Frostburn
LeopardH +3 Move Silently Tome and Blood
Lizard +3 Climb Player’s Handbook 3.5
Lizard, horned +2 Will saves Sandstorm
Monitor lizardH +3 hit points DMG 3.5
Monkey +3 Climb Dragon #351
Monkey +3 Sleight of Hand Dragon #277
Mouse +3 Hide Dragon #280
MouseT +3 Move Silently Tome and Blood
Mulworm +3 hit points Dragon #319/Dungeon #110
Needletooth dinosaur +3 Hide, bleed bite Dragon #351
Night lizard +3 Hide Dragon #341
Octopus +3 grapple Stormwrack/MM
Otter +3 Swim Dragon #277/280
Owl +3 Spot (dark) Player’s Handbook 3.5
Owl (medium)H +3 Move Silently Tome and Blood
Owl, fish +3 Spot in shadows Stormwrack/MM
Owl, snowy +3 Move Silently Frostburn
Parrot +3 Appraise, speaks Stormwrack/Dragon 351
Penguin +2 Fort saves Frostburn
Platypus +3 Swim Dragon #341
Puffin +2 Swim/Survival Frostburn
Rabbit +3 Listen Dragon #341
Raccoon +3 Sleight of Hand Dragon #280
Ramphor +3 Spot Dragon #319/Dungeon #110
Rat +2 Fort saves Player’s Handbook 3.5
Raven +3 Appraise, speaks Player’s Handbook 3.5
Raven (small)H +3 Move Silently Tome and Blood
Rhamphorhynchus dinosaur +3 Initiative Dragon #318
Screech owlT +3 Move Silently Tome and Blood
ShrewT Poison bite Tome and Blood
Skunk Musk attack Dragon #280
Snake, dung +2 saves vs disease Serpent Kingdoms
Snake, reed +2 saves vs poison Serpent Kingdoms
Snake, sea +3 Bluff Stormwrack/MM
Snake, sewerm +2 saves vs pain Serpent Kingdoms
Snake, small constrictor Dragon #277
Snake, tiny viper +3 Bluff Player’s Handbook 3.5
Sparrow hawkT Tome and Blood
Speckled hurrum +3 Diplomacy Dragon #319/Dungeon #110
Squirrel +2 Reflex saves Dragon #280
Squirrel +3 Jump Dragon #341
Thrush Speaks a language Tome and Blood
ToadT +3 hit points Tome and Blood
Vampire bat Dragon #341
Viper (medium)H Poison bite Tome and Blood
Weasel +2 Reflex saves Player’s Handbook 3.5
Wolverine H +2 Reflex saves Tome and Blood
Z’tal +3 Intimidate Dragon #319/Dungeon #110

Notes:

Standard familiars, Pathfinder

The following familiar appear in Pathfinder sources, which, while not official Dungeons & Dragons material, are largely compatible with D&D.

Familiar Benefit Source
Archaeopteryx +2 Reflex saves Pathfinder Bestiary 4
Bat +3 Fly (Pathfinder) Pathfinder PRD
Blue-ringed octopus +2 Swim PF Ultimate Magic
Centipede +3 Stealth PF Advanced Players Guide
Chicken +3 Hit Points Pathfinder Bestiary 5
Crab +2 grapple checks PF Advanced Players Guide
Dodo +4 Initiative Pathfinder Bestiary 4
Donkey rat +2 Fort saves PF Ultimate Magic
Flying fox +2 Fort saves Pathfinder Bestiary 5
Flying squirrel +3 Fly (Pathfinder) Pathfinder Bestiary 3
Goat +3 Survival Pathfinder Bestiary 3
Greensting scorpion +4 Initiative PF Ultimate Magic
Hedgehog +2 Will saves PF Ultimate Magic
House centipede +3 Stealth PF Ultimate Magic
King crab +2 grapple PF Ultimate magic
Monkey +3 Acrobatics Pathfinder PRD
Octopus +3 Swim PF Advanced Players Guide
Penguin +3 Swim Pathfinder Bestiary 5
Pig +3 Diplomacy Pathfinder Bestiary 3
Red panda +3 Acrobatics Pathfinder Bestiary 5
Scarlet spider +3 Climb PF Ultimate Magic
Scorpion +2 Initiative PF Advanced Players Guide
Seal +3 Swim Pathfinder Bestiary 5
Sloth +3 Climb Pathfinder Bestiary 4
Spider +3 Climb PF Advanced Players Guide
Thrush +3 Diplomacy, speaks PF Ultimate Magic
Trilobite +1 Natural Armor Pathfinder Bestiary 5
Tuatara +3 Survival Pathfinder Bestiary 4
Turtle +1 Natural Armor PF Ultimate Magic

Improved familiars

These familiars require the Improved Familiar feat.

Familiar Alignment Level Source
Air elemental, small N 5 Tome and Blood
Badger N 3 Complete Scoundrel
Bat swarm N 5 Dragon #329
Beguiler N 7 Shining South
Beholderkin, eyeball NE 5 Monsters of Faerun/FRCS
Blade guardian N 11 Complete Warrior
Blink dog LG 5 B Complete Warrior/MM
Bloodmote cloud NE 13 Dragon #329
Bone rat swarm NE 9 Dragon #329
Brood keeper larva swarm N 19 Dragon #329
Cat, tressym N 5 FRCS
Celestial hawk NG 3 Tome and Blood
Celestial standard familiar NG 3 Tome and Blood
Centipede swarm N 9 Dragon #329
Choleric imp NE only 7 Dragon #338
Clockwork mender Lawful only 5 Monster Manual IV
Copper asp Any 3 Dragon #341
Corpse rat swarm NE 11 Dragon #329
Crystal cat Any 5 Dragon #341
Deathfang NE 9 Races of Faerun
Dread bloom swarm N 13 Dragon #329
Earth elemental, small N 5 Tome and Blood
Emphemeral swarm CE 11 Dragon #329
Erudite owl Any 7 Dragon #341
Fiendish standard familiar NE 3 Tome and Blood
Fiendish viper NE 3 Tome and Blood
Fire bat NE 15 Monster Manual II
Fire elemental, small N 5 Tome and Blood
Formian worker LN 7 Tome and Blood
Gauntlet guardian N 9 Complete Warrior
Gem scarab N 5 Monster Manual V
Glass dragonfly Any 5 Dragon #341
Hell hound LE 5 B Complete Warrior/MM
Hellwasp swarm LE 16 Dragon #329
Hippogriff N 7 B Complete Warrior/MM
Homunculus N 7 Tome and Blood
Howler CE 7 B Complete Warrior/MM
Imp LE 7 Tome and Blood
Jaculi CE 5 Serpent Kingdoms
Krenshar N 3 Complete Warrior/MM
Lizard, spitting crawler N 3 Serpent Kingdoms
Locust swarm N 7 Dragon #329
Lynx N 3 Races of Faerun
Melancholic imp NE only 7 Dragon #338
Mephit, any N 7 Complete Scoundrel
Mephit, glass N 7 Sandstorm/CS
Mephit, ice N 7 Tome and Blood
Mephit, sulfur N 7 Sandstorm/CS
Mercurial spider Any 7 Dragon #341
Mlarraun N 5 Serpent Kingdoms
Modrone monodrone Lawful only 5 Dragon #354
Monstrous centipede, small N 2 Complete Scoundrel
Monstrous scorpion, small N 3 Complete Scoundrel
Monstrous spider, small N 4 Complete Scoundrel
Muckdweller LE 5 Serpent Kingdoms
Needletooth swarm N 13 Dragon #329
Night hunter bat NE 5 Monsters of Faerun/FRCS
Osquip NE 5 Races of Faerun
Paraelemental, ice, small N 5 Dragon #347
Paraelemental, magma, small N 5 Dragon #347
Paraelemental, ooze, small N 5 Dragon #347
Paraelemental, smoke, small N 5 Dragon #347
Phlegmatic imp NE only 7 Dragon #338
Pseudodragon NG 7 Tome and Blood
Quasit CE 7 Tome and Blood
Rat swarm N 5 Dragon #329
Razor hawk Any 3 Dragon #341
Sailsnake N 5 Monster Manual IV
Salvage rat Any 5 Dragon #341
Sanguine imp NE only 7 Dragon #338
Shimmering swarm CN 16 Dragon #329
Shocker lizard N 5 Tome and Blood
Snake, flying N 3 Races of Faerun
Snake, glacier N 3 Serpent Kingdoms
Snake, tree python CE 3 Serpent Kingdoms
Snake, whipsnake N 3 Serpent Kingdoms
Spark guardian N 7 Complete Warrior
Spider swarm N 3 Dragon #329
Starsnake CN 12 Shining South
Stirge N 5 Tome and Blood
Swamp strider swarm N 11 Dragon #329
Tirbana eyewing LE/LN only 5 Monster Manual V
Vargouille (without kiss) NE 6 Complete Scoundrel
Viper, medium N 3 Complete Scoundrel
Watchspider CN 3 City of Splendors
Water elemental, small N 5 Tome and Blood
Winter wolf NE 7 B Complete Warrior/MM
Worg NE 3 B Complete Warrior/MM

Notes:

Improved standard familiars: Dragon #331 features rules giving improved special abilities to characters who take the Improved Familiar feat but keep their standard familiar.

Improved familiars, Pathfinder

The following familiar appear in Pathfinder sources, which, while not official Dungeons & Dragons material, are largely compatible with D&D. This list is not necessarily complete.

Familiar Alignment Level Source
Almiraj N 5 PF Bestiary 4
Arbiter inevitable LN only 7 PF Bestiary 2
Augur LE only 7 PF Bestiary 3
Beheaded NE only 3 PF Bestiary 4
Brain mole Any neutral only 5 PF Bestiary 5
Brownie Neutral only 7 PF Bestiary 2
Cacodaemon daemon NE 7 PF Bestiary 2
Carbuncle Neutral only 5 PF Bestiary 3
Cassisian angel LG only 7 PF Bestiary 2
Chuspiki Chaotic only 7 PF Bestiary 5
Cythnigot qlippoth CE only 7 PF Bestiary 2
Dire rat N 3 PF Ultimate Magic
Doru NE only 7 PF Bestiary 3
Entropic monkey CN 3 PF Ultimate Magic
Entropic standard familiar CN 3 PF Ultimate Magic
Esipil NE only 7 PF Bestiary 5
Faerie dragon CG, NG, CN only 7 PF Bestiary 3
Harbinger archon LG only 7 PF Bestiary 3
Imp consular LE 8 PF Bestiary
Isitoq Evil only 5 PF Bestiary 4
Limnal sprite Chaotic only 7 PF Bestiary 5
Lyrakien azata CG only 7 PF Bestiary 2
Mephit (any) N 7 Pathfinder PRD
Nosoi N 7 PF Bestiary 4
Nuglub gremlin CE 7 PF Ultimate Magic
Nycar CN only 7 PF Bestiary 4
Paracletus aeon Neutral only 7 PF Ultimate Magic
Pipefox N 7 PF Bestiary 4
Pooka Nonlawful only 7 PF Bestiary 4
Raktavarna rakshasa LE only 7 PF Bestiary 3
Ratling CE only 7 PF Bestiary 4
Resolute owl LN 3 PF Ultimate Magic
Resolute standard familiar LN 3 PF Ultimate Magic
Seru Evil only 7 PF Monster Codex
Shadow drake Evil only 7 PF Bestiary 4
Shikigami LN only 7 PF Bestiary 3
Silvanshee agathion Good only 7 PF Ultimate Magic
Sootwing bat Evil only 5 PF Monster Codex
Spirit oni LE only 7 PF Bestiary 3
Sprite CN only 5 PF Bestiary 3
Tripurasura LE only 7 PF Bestiary 3
Voidworm protean CN only 7 PF Bestiary 2
Wysp, aether N 7 PF Bestiary 5
Wysp, air N 7 PF Bestiary 5
Wysp, earth N 7 PF Bestiary 5
Wysp, fire N 7 PF Bestiary 5
Wysp, water N 7 PF Bestiary 5
Xiao CN 7 PF Bestiary 5
Zoog CE only 5 PF Bestiary 3

Special familiars

These familiars have some special requirements other than the Improved Familiar feat.

Celestial familiars

The following familiars require the Celestial Familiar feat (Book of Exalted Deeds, which largely duplicates the effect of Improved Familiar, except that your alignment must match your familiar’s exactly.

Familiar Alignment Level Source
Celestial animal Any good 3 Monster Manual
Coure eladrin CG only 7 Book of Exalted Deeds
Lantern archon LG only 7 Monster Manual
Musteval guardinal NG only 7 Book of Exalted Deeds

Darkness familiars

The following familiars require the Darkness Familiar feat (Dragon #322). The source listed describes the book in which those monsters appear.

Familiar Prerequisite Source
Cloaker Sor/Wiz 14 Monster Manual
Dark creeper Sor/Wiz 10 Fiend Folio
Darkenbeast Sor/Wiz 12 Monsters of Faerun
Darkness pseudo-elemental, small Sor/Wiz 7 Dragon #322
Night hunter bat Sor/Wiz 5 Monsters of Faerun
Shadow Sor/Wiz 9 Monster Manual
Shadow asp Sor/Wiz 6 Fiend Folio
Shadow mastiff Sor/Wiz 14 Monster Manual
Sinister bat Sor/Wiz 8 Monsters of Faerun
Wraith Sor/Wiz 14 Monster Manual

Dragon familiars

The following familiars can be taken with the Dragon Familiar feat (Draconomicon). Your alignment must match exactly.

Familiar Alignment Level Source
White dragon wyrmling N, CN, CE 7 Monster Manual
Black dragon wyrmling N, NE, CE 8 Monster Manual
Brass dragon wyrmling NG, CH, CN 9 Monster Manual
Green dragon wyrmling N, LE, NE 9 Monster Manual
Copper dragon wyrmling CG, N, CN 10 Monster Manual
Blue dragon wyrmling LN, LE, NE 10 Monster Manual
Bronze dragon wyrmling LG, LN, N 11 Monster Manual
Red dragon wyrmling CN, CE, NE 12 Monster Manual
Silver dragon wyrmling LG, NG, N 12 Monster Manual
Gold dragon wyrmling LG, NG, LN 14 Monster Manual

Planar familiars

The following familiars specifically require the Planar Familiar feat (Planar Handbook), even though this feat has essentially the same effect as Improved Familiar and nearly every creature on the planar familiar list is already available with that feat.

Familiar Alignment Level Source
Anarchic animal Any chaotic 5 Planar Handbook
Axiomatic animal Any lawful 5 Planar Handbook
Celestial animal Any good 3 Monster Manual
Elemental, small (any) N 5 Monster Manual
Fiendish animal Any evil 3 Monster Manual
Imp LE 7 Monster Manual
Imp, filth LE 7 Fiend Folio
Lantern archon LG 7 Monster Manual
Mephit (any) N 7 Monster Manual
Quasit CE 7 Monster Manual

Class prerequisites

The following familiars are available to members of a certain class or prestige class, or are gained as a class ability.

Familiar Prerequisite Benefit Source
Aberrant familiar Fleshwarper 1 +2 vs mind-affecting Lords of Madnesss
Air gen Sha’ir 1 Dragon #315
Butterfly Transmuter 5 +3 Spellcraft Dragon #323
Caterpillar Transmuter 1 +3 Disguise Dragon #323
Earth gen Sha’ir 1 Dragon #315
Elemental (any) Bonded Summoner 1 Miniatures Handbook
Fiendish familiar Fiend-blooded 1 Heroes of Horror
Fire gen Sha’ir 1 Dragon #315
Fly Diviner 1 +3 Gather Information Dragon #323
Fox Illusionist 1 +2 Will save Dragon #323
Ghostly visage Dread necromancer 1 Heroes of Horror/FF
Hummingbird Conjurer 1 +4 Initiative Dragon #323
Imbued staff Sor/Wiz 1 Dragon #338
Item familiar Sor/Wiz 3 Unearthed Arcana
Living spell Spell Sovereign 1 Dragon #357
Mink Enchanter 1 +3 Diplomacy Dragon #323
Moth Transmuter 5 +3 Spellcraft Dragon #323
Pseudonatural, any Alienist 5 Complete Arcane
Spider Evoker 1 +3 Sleight of Hand Dragon #323
Turtle Abjurer 1 +1 AC cover/prone Dragon #323
Vulture Necromancer 1 +4 Fort vs disease Dragon #323
Water gen Sha’ir 1 Dragon #315

Familiar feats

The following feats affect familiars, or allow the acquisition of non-standard familiars.

Feat Benefit Source
Betrayal of the Spirit Linked Undead familiar grants DR 5 Dragon #336
Construct Familiar Your familiar is a construct Dragon #280
Darkness Familiar Take a shadow familiar Dragon #322
Enspell Familiar Share spells at any distance Dragon #280
Extra Familiar Gain a second familiar Dragon #280
Familiar Spell (Epic) Familiar casts a spell Epic Level Handbook
Improved Familiar Gain a better familiar Tome and Blood
Improved Spell Sharing Divide spell with familiar PF Adv. Class Guide
Item Familiar Item becomes familiar Unearthed Arcana
Obtain Familiar Gain a familiar Complete Arcane
Shadowform Familiar Gain an incorporeal familiar Champions of Ruin
Shadow Familiar Gain a dark template familiar Tome of Magic
Share Healing Divide spell with familiar PF Adv. Class Guide
Stitched Flesh Familiar Undead familiar Libris Mortis
Token Familiar Familiar can turn into an item Dragon #280
Undead Familiar Familiar is undead Dragon #280
Unfettered Familiar Share touch spells at distance Pathfinder PRD

Familiar spells

The following spells specially affect familiars.

Spell Level Benefit Source
Familiar Pocket Sor/Wiz 1 Familiar container Tome and Blood
Familiar’s Sense Sor/Wiz 2 See what familiar sees Dragon #280
Familiar’s Touch Sor/Wiz 2 Share touch spells at distance Dragon #280
Share Life Sor/Wiz 2 Transfer HP to familiar Dragon #280
Planar Familiar Clr 3 Grant familiar template Spellbook
Call Familiar Sor/Wiz 3 Summon familiar instantly Dragon #280
Elemental Familiar Sor/Wiz 3 Familiar becomes elemental Spellbook
Enhance Familiar Sor/Wiz 3 Temporarily boost familiar Tome and Blood
Familiar’s Form Sor/Wiz 3 Possess familiar’s body Dragon #280
Familiar Melding Sor/Wiz 4 Possess familiar’s body Ultimate Magic
Fortify Familiar Sor/Wiz 4 Familiar becomes tougher Complete Arcane
Animate Dead Familiar Sor/Wiz 5 Familiar becomes undead Spellbook
Imbue Familiar w/ Spell Ability Sor/Wiz 6 Familiars gains spell Tome and Blood

Not familiars

The following variant rules allow trading your familiar for something else:

Ability Benefit Prerequisite Source
Aligned Spellcaster Improved level vs alignment Dragon #357
Beleagued Spellcaster Boost spells after taking hit Dragon #357
Chains of Disbelief Illusions hard to disbelieve Illusion 1 Unearthed Arcana
Cohort As leadership feat Enchanter 1 Unearthed Arcana
Disciple of Boccob +1 item crafting level Dragon #357
Eidetic Spellcaster Don’t need a spellbook Wiz 1 Dragon #357
Energy Affinity Bonus to one element Evoker 1 Unearthed Arcana
Enhance Attribute Improve ability score Transmuter 1 Unearthed Arcana
Enhanced Awareness Improved divination magic Diviner 1 Unearthed Arcana
Forlorn (flaw) Gain a feat Dragon #333
Impromptu Metmatic Spontaneous metamagic Dragon #357
Rapid Summoning Summon as a standard action Conjurer 1 Unearthed Arcana
Resistance to Energy Resist elements Abjurer 1 Unearthed Arcana
School Mastery Specialist benefits Dragon #357
Skeletal Minion Danana nanana SKELETON WARRIOR Necromancer 1 Unearthed Arcana

Notes:

Creating new familiars

In general, any creature with approximately the same statistics as a standard familiar is acceptable as a familiar. In general, that means a 1HD animal no larger than Tiny.

Any creature which does not appear in the rulebooks can be represented using the stats for another existing familiar.

A familiar’s bonus should generally be either +3 to a non-class skill, +3 hit points, or +2 to one saving throw. The ability should match the creature, such as a cat granting Move Silently.

Anything more powerful or unusual than this requires the Improved Familiar feat. In that case, existing improved familiars should be used as a benchmark. Approximately, any CR3 or lower creature of any type is suitable, as long as it is no larger than Small and has no abilities beyond a normal character at the level where they can be acquired, and no abilities that would be game-breaking in the hands of a player character.

Any standard familiar with the Celestial or Fiendish template or another template based on those (e.g. Axiomatic, Pseudodatural) is probably suitable as an improved familiar.

Updates

2018-03-16: Added familiars from Stormwrack, Frostburn, Sandstorm, Monsters of Faerun, Serpent Kingdoms, Shining South, Serpent Kingdoms, Monster Manual II, Monster Manual IV, Monster Manual V, Complete Scoundrel, and Complete Warrior. I’m grateful to this thread for bringing several sources to my attention.