Extended list of alchemy items in D&D 3.5
The following is a list of items which appear in official D&D third edition sources and can be made using the Craft (Alchemy) skill.
List
Item | Price | DC | Description | Source |
---|---|---|---|---|
Acid | 10 gp | 15 | Grenadelike weapon, acid | Player’s Handbook |
Acid neutralizer | 50 gp | 20 | Neutralizes acid | Dungeonscape |
Acidic fire | 30 gp | – | Alchemist’s fire, but acid | Eberron Campaign Setting |
Aelia’s tonic | 5 gp | 25 | Weakens poison resistance | Sharn: City of Towers |
Alch. fire bullet | 20 gp | 20 | Alchemist’s fire sling bullet | Dragon #334 |
Alch. mineral acid | 20 gp | 22 | Grenadelike weapon, acid, damages stone | Underdark |
Alch. sleep gas | 30 gp | 25 | Sleep gas | Forgotten Realms Setting |
Alchemical silence | 350 gp | – | Sneak, silence enemy | Dragon #348 |
Alchemist’s fire | 20 gp | 20 | Grenadelike weapon, fire | Player’s Handbook |
Alchemist’s frost | 25 gp | – | Grenadelike weapon, cold | Eberron Campaign Setting |
Alchemist’s mercy | 1 gp | 10 | Hangover cure | Dragon #280 |
Alchemist’s spark | 25 gp | – | Grenadelike weapon, electricity | Eberron Campaign Setting |
Anti-disease tonic | 100 gp | 25 | Resist disease | Dragon #331 |
Antitoxin | 50 gp | 25 | Resist poison | Player’s Handbook |
Antitoxin capsule | 15 gp | 20 | Improves saves vs poison | Complete Adventurer |
Armor insulation | 50 gp | 25 | Resist cold weather | Frostburn |
Armor soft | 50 gp | 25 | Soften metal armor to reduce sound | Dragon #280 |
Astral effluvium | 750 gp | – | Explodes in the astral plane | Dungeon #100 |
Aura gel | 25 gp | 20 | Glows in the presence of psionics | Dragon #358 |
Auran mask | 60 gp | 25 | Resist inhaled toxins | Complete Mage |
Bile droppings | 50 gp | 15 | Grenadelike weapon, acid and stench | Drow of the Underdark |
Bird bomb (dust) | 25 gp | 20 | Grenadelike weapon, enemies glow | Dragon #357 |
Bird bomb (reek) | 40 gp | 25 | Grenadelike weapon, nausea | Dragon #357 |
Blackroot oil | 20 gp | 15 | Counters light sensitivity | Secrets of Xen’drik |
Blackwater | 100 gp | 25 | Removes all oxygen from water | Dragon #298 |
Blackwater algae | 5 sp | 15 | Stave off fatigue | Dragon #303 |
Bladefire | 20 gp | 20 | Weapon deals fire | Arms & Equipment Guide |
Blasting pellets | 50 gp | 25 | Caltrops, sonic | Races of Stone |
Blend cream | 50 gp | 20 | Improves hide | Complete Adventurer |
Blister oil | 15 gp | 25 | Causes injury if touched | Races of Stone |
Blood thickener | 75 gp | 25 | Increase Con, reduce Dex and bleed | Dragon #324 |
Bottled air | 50 gp | 25 | Clear smoke | Dungeonscape |
Breathing mask | 1000 gp | 20 | Resist inhaled toxins | Savage Species |
Brittlebone | 30 gp | 20 | Makes brittle, exploding skeletons | Dragon #303 |
Brown mold oil | 75 gp | 25 | Brown mold cold thrown weapon | Dragon #322 |
Bullet, acid | 10 gp | 15 | Sling bullet, acid | Arms & Equipment Guide |
Bullet, flame | 20 gp | 20 | Sling bullet, fire | Arms & Equipment Guide |
Burn salve | 15 gp | 10 | Heals fire damage | Dragon #301 |
Burning dust | 40 gp | 25 | Sickens enemy | Dragon #334 |
Burning dust pot | 100 gp | 25 | Siege weapon dust pot | Dragon #334 |
Burrfoot’s nut ale | 20 gp | 20 | Burrfoot’s nut brown ale, aid speech | Dragon #334 |
Catstink | 50 gp | 20 | Hinders tracking by scent | Complete Adventurer |
Cerebral grist | 500 gp | – | Turns corpse into explosive spores | Dungeon #100 |
Cerebral serum | 150 gp | 30 | Resist psionics | Dragon #358 |
Charm, anarchic | 30 gp | 20 | Damage creature vulnerable to law | Dragon #331 |
Charm, axiomatic | 30 gp | 20 | Damage creature vulnerable to chaos | Dragon #331 |
Charm, cold iron | 30 gp | 20 | Damage creature vulnerable to cold iron | Dragon #331 |
Charm, combination | 40 gp | 25 | Combines two other charms | Dragon #331 |
Charm, garlic | 5 gp | 15 | Damage creature repulsed by garlic | Dragon #331 |
Charm, holy | 30 gp | 20 | Damage creature vulnerable to good | Dragon #331 |
Charm, silver | 30 gp | 20 | Damage creature vulnerable to silver | Dragon #331 |
Charm, unholy | 30 gp | 20 | Damage creature vulnerable to evil | Dragon #331 |
Clearbreath | 50 gp | 25 | Resist stench | Arms & Equipment Guide |
Clearstone | 10 gp | 25 | Makes glass hard as stone | Dragon #304 |
Clearwater tablet | 1 gp | 30 | Cleans water | Complete Scoundrel |
Cooling gel | 100 gp | 20 | Heal burn damage, resist heat | Dragon #280 |
Courier’s ink | 20 gp | 20 | Invisible ink | Dragon #280 |
Crackle powder | 30 gp | 20 | Hinders quiet movement | Complete Mage |
Darkeye | 50 gp | 25 | Poison, improves necromancy | Sharn: City of Towers |
Darkvision powder | 10 gp | 20 | Write messages visible by darkvision | Arms & Equipment Guide |
Daystrider capsule | 10 gp | 15 | Resist fatigue on march | Complete Scoundrel |
Deepsmoke stick | 40 gp | 20 | Smokestick that blocks scent | Dragon #298 |
Defolidator | 20 gp | 20 | Grenadelike weapon, damages plants | Arms & Equipment Guide |
Dehydrated food | 2 gp | 15 | Dried food | Arms & Equipment Guide |
Devil’s soap | 25 gp | 20 | Resist fire | Dragon #301 |
Diamond water ale | 8 sp | 14 | Sickens drinker | Dragon #334 |
Disappearing ink | 5 gp | 15 | Disappearing ink | Tome and Blood |
Djinn perfume | 400 gp | 20 | Improves Charisma | Dragon #357 |
Dog smoke | 75 gp | 25 | Grenadelike weapon, nausea | Dragon #357 |
Dragon brew | 15 gp | 25 | Improve Fort save | Dragon #301 |
Draught, anarchic | 50 gp | 25 | Resist creature vulnerable to law | Dragon #331 |
Draught, axiomatic | 50 gp | 25 | Resist creature vulnerable to chaos | Dragon #331 |
Draught, cold iron | 75 gp | 25 | Resist creature vulnerable to cold iron | Dragon #331 |
Draught, combination | 150 gp | 28 | Combines two other draughts | Dragon #331 |
Draught, garlic | 50 gp | 20 | Resist creature repulsed by garlic | Dragon #331 |
Draught, holy | 50 gp | 25 | Resist creature vulnerable to good | Dragon #331 |
Draught, silver | 75 gp | 25 | Resist creature vulnerable to silver | Dragon #331 |
Draught, unholy | 50 gp | 25 | Resist creature vulnerable to evil | Dragon #331 |
Dwarfblind | 50 gp | 25 | Flashbang affects darkvision | Arms & Equipment Guide |
Dwarven grave ale | 50 gp | 25 | Resist fear, increase attack and damage | Dragon #334 |
Ectoplasmic skin | 75 gp | 25 | Resist damage | Dragon #358 |
Eggshell, dust | 10 gp | 20 | Eggshell grenade, blinding powder | Oriental Adventures |
Eggshell, flash | 60 gp | 25 | Eggshell grenade, flashpowder | Oriental Adventures |
Eggshell, pepper | 10 gp | 20 | Eggshell grenade, pepper, stuns | Oriental Adventures |
Eggshell, poison | 150 gp | 25 | Eggshell grenade, poison smoke | Oriental Adventures |
Elf hazel | 5 gp | 10 | Heals scars | Dragon #301 |
Embalming fire | 50 gp | 20 | Makes zombies flammable | Dragon #303 |
Endurance elixir | 25 gp | 20 | Resist weather | Complete Scoundrel |
Evermead | 200 gp | 30 | Remove age-based penalties | Dragon #334 |
Explosive pack | 200 gp | 26 | Timed explosive | Secrets of Sarlona |
Fareye oil | 25 gp | 20 | Improves spot | Complete Adventurer |
Farflame oil | 2 gp | 15 | Light source | Arms & Equipment Guide |
Fast torch | 5 gp | 20 | Flare | Complete Mage |
Feather powder | 70 gp | 25 | Hinders attack, damage and checks | Book of Vile Darkness |
Ferrous aqua | 20 gp | 20 | Cold iron sling stone | Complete Scoundrel |
Festering bomb | 50 gp | 22 | Grenadelike weapon, disease | Book of Vile Darkness |
Fire beetle paste | 50 gp | 25 | Corrosive when ignoted, like thermite | Dragon #280 |
Fire pot | 100 gp | 20 | Siege weapon alchemist’s fire | Dragon #334 |
Firebane | 50 gp | 25 | Grease that grants fire resistance | Dragon #280 |
Firebelly | 2 gp | 20 | Resist cold damage | Dragon #334 |
Firestone | 50 gp | 25 | Ignites flammable materials | Dragon #280 |
Firmament stone | 110 gp | 25 | Shows whether it’s day or night | Dungeonscape |
Flash paper | 5 gp | – | Dazzles | Oriental Adventures |
Flash pellet | 50 gp | 25 | Flashbang | Complete Adventurer |
Flash powder | 20 gp | 20 | Flashbang | Dragon #280 |
Flash tube | 30 gp | 20 | Flashbang | Savage Species |
Flashball | 40 gp | 25 | Flashbang | Dragon #298 |
Flashpellet | 50 gp | 25 | Flashbang | Tome and Blood |
Flashstone | 30 gp | 20 | Flashbang | Dragon #298 |
Fleetfoot | 50 gp | 25 | Improves speed | Arms & Equipment Guide |
Focusing candle | 100 gp | 25 | Improves mental skills | Complete Adventurer |
Forger’s paper | 10 gp | 20 | Temporarily transparent paper | Complete Scoundrel |
Free foot | 25 gp | 25 | Slippery oil | Dragon #280 |
Freeglide | 20 gp | 20 | Aids escape artist | Complete Adventurer |
Freeze powder | 100 gp | 25 | Freezes water | Frostburn |
Frost lotion | 15 gp | 10 | Heals cold damage | Dragon #301 |
Frostbite salve | 50 gp | 20 | Treat frostbite | Frostburn |
Frostfire | 40 gp | 20 | Grenadelike weapon, ice | Savage Species |
Gash glue | 40 gp | 15 | Stabilize creature | Dragon #301 |
Ghostblight capsule | 100 gp | 35 | Coats weapon with ghost touch | Complete Adventurer |
Ghostoil | 50 gp | 25 | Applies ghost touch to weapon | Arms & Equipment Guide |
Ghostwall shellac | 150 gp | 30 | Blocks incorporeal movement | Dungeonscape |
Glowpowder | 50 gp | 20 | Glowing dust, spot hidden enemies | Tome and Blood |
Goblin ink | 20 gp | 10 | Waterproof ink | Dragon #301 |
Goodale | 10 gp | 20 | Removes fatigue | Dragon #334 |
Gravebane | 50 gp | 25 | Smoke repels undead | Arms & Equipment Guide |
Hawk’s ointment | 50 gp | 25 | Aids spot | Complete Adventurer |
Healer’s balm | 10 gp | 20 | Aids heal skill | Complete Adventurer |
Healing salve | 50 gp | 25 | Heals damage | Tome and Blood |
Heartflow | 15 gp | 20 | Imbiber susceptible to suggestion | Sharn: City of Towers |
Hearthfire | 10 gp | 20 | Light source | Races of Stone |
Holdfast | 50 gp | 25 | Grappling hook glue | Dragon #280 |
Holy candle | 75 gp | 25 | Improve turn attempts | Dragon #324 |
Hound snuff | 90 gp | 15 | Improves dog scent | Dragon #357 |
Ice chalk | 20 gp | 15 | Chalk | Frostburn |
Ice crystal | 5 gp | 15 | Chills water | Dragon #280 |
Icewalker oil | 75 gp | 35 | Spider climb on ice | Dragon #301 |
Insect repellent | 5 gp | 15 | Keeps bugs away | Dragon #280 |
Instant rope | 25 gp | 15 | Forms rope | Arms & Equipment Guide |
Intuition vapor | 75 gp | 30 | Smoke aids concentration, hinders sight | Dragon #358 |
Ironbane acid | 30 gp | – | Grenadelike weapon, harms metal | Dragon #359 |
Ironman capsule | 15 gp | 20 | Ignore staggered | Complete Adventurer |
Jade powder | 100 gp | – | Weapon overcomes jade damage reduction | Oriental Adventures |
Journeyman’s friend | 5 gp | 5 | Improve stamina on forced march | Dragon #301 |
Keenear powder | 20 gp | 20 | Aids listen | Complete Adventurer |
Lantern stars | 10 gp | 10 | Light | Dragon #301 |
Lava stone | 24 gp | 20 | Create safe spot in lava | Dungeonscape |
Lava stone, greater | 144 gp | 20 | Create large safe spot in lava | Dungeonscape |
Leap capsule | 15 gp | 25 | Aids jump | Complete Adventurer |
Liquid courage | 10 gp | 20 | Resist fear, hinder dexterity | Dragon #344 |
Liquid ice | 30 gp | 25 | Cold alchemist’s fire | Dragon #280 |
Liquid light | 20 gp | 30 | Sunlight sling stone | Complete Scoundrel |
Liquid night | 150 gp | 25 | Makes undead resist sunlight | Dragon #303 |
Liquid smoke | 20 gp | 20 | Creates smoke | Oriental Adventures |
Liquid stone | 25 gp | 15 | Fast-drying concrete | Dragon #358 |
Lockslick | 180 gp | 25 | Aids lockpicking and trap disabling | Dungeonscape |
Lockslip grease | 50 gp | 20 | Aids open lock | Complete Adventurer |
Long-burning a. fire | 30 gp | 25 | Long-burning alchemist’s fire | Dragon #334 |
Long-burning f. pot | 150 gp | 25 | Siege long-burning alchemist’s fire pot | Dragon #334 |
Longbreath | 50 gp | 25 | Hold breath for longer | Arms & Equipment Guide |
Mad foam | 25 gp | 15 | Improves dog’s scent | Dragon #357 |
Masking perfume | 100 gp | – | Block scent | Dragon #279 |
Melt powder | 25 gp | 20 | Melts ice | Frostburn |
Memorybind | 300 gp | 30 | Prepare another 1st-level spell | Dragon #301 |
Mimic clay | 30 gp | 25 | Duplicate a mundane item | Dragon #358 |
Mindfire | 200 gp | 30 | Poison additive, hinders concentration | Dragon #301 |
Miner’s milk | 5 gp | 20 | Resist poison | Dragon #334 |
Motelight | 20 gp | 20 | Sparks hinder concentration | Arms & Equipment Guide |
Nature’s draught | 50 gp | 25 | Aids handling animals | Complete Adventurer |
Nerv | 25 gp | 25 | Resist fear | Complete Scoundrel |
Netherflame | 1800 gp | – | Dark explosive flames | Dungeon #100 |
Night eyes | 25 gp | 25 | Grants low-light vision | Dragon #280 |
Night venom | 500 gp | 35 | Poison additive, sleep effect | Dragon #301 |
Nose numb | – | 15 | Removes scent, immune to stench | Dragon #357 |
Noxious smokestick | 80 gp | – | Smokestick causes nausea | Eberron Campaign Setting |
Oakdeath | 100 gp | 25 | Poison additive, increase DC | Dragon #301 |
Oil of hardness | 50 gp | 25 | Makes objects harder | Dragon #304 |
Oil of nausea | 60 gp | 15 | Grenadelike weapon, causes nausea | Dragon #322 |
Panther tears | 30 gp | 20 | Gain low-light vision | Secrets of Xen’drik |
Phantom ink | 10 gp | 20 | Ink only visible under certain light | Tome and Blood |
Plate thinner | 25 gp | 20 | Weakens dragon scales | Dragon #344 |
Poison-friend pod | 50 gp | 25 | Hinders poison resistance | Dragon #322 |
Polar skin | 25 gp | 25 | Resist cold | Frostburn |
Portable pyre | 10 gp | 15 | Portable fire kindling | Dragon #324 |
Powdered silver | 20 gp | 20 | Silver sling stone | Complete Scoundrel |
Powdered water | 5 sp | 10 | Water stored in powder form | Dragon #280 |
Powderhorn | 55 gp | 25 | Smokepowder, 2 pounds | Forgotten Realms Setting |
Powderkeg | 400 gp | 25 | Smokepowder, 15 pounds | Forgotten Realms Setting |
Psi block | 25 gp | 20 | Blocks psionics | Dragon #358 |
Psionic ichor | 60 gp | 30 | Increases cost of psionic abilities | Dragon #358 |
Purebalm | 175 gp | 25 | Resist poison secondary effects | Dragon #301 |
Quickflame capsule | 25 gp | 25 | Coats weapon with fire | Complete Adventurer |
Quickfrost capsule | 25 gp | 25 | Coats weapon with cold | Complete Adventurer |
Quicksilver capsule | 50 gp | 30 | Coats weapon with silver | Complete Adventurer |
Quickspark capsule | 25 gp | 25 | Coats weapon with electricity | Complete Adventurer |
Razor ice powder | 50 gp | 25 | Turns ice into dangerous razor ice | Frostburn |
Red rager | 50 gp | 25 | Temporarily improves Str, reduces Dex | Dragon #280 |
Rejuvenation essence | 30 gp | 20 | Rest in 4 hours | Dragon #358 |
Restful candle | 105 gp | 25 | Heal faster | Arms & Equipment Guide |
Rockburn oil | 50 gp | 30 | Acid grenadelike weapon | Dragon #298 |
Rust cube | 100 gp | 30 | Rust sling stone | Complete Scoundrel |
Scentbreaker | 5 gp | 15 | Blocks tracking by scent | Forgotten Realms Setting |
Scentbreaker | 5 gp | 15 | Muffles enemy’s sense of smell | Tome and Blood |
Screaming flask | 40 gp | 25 | Deafens enemies | Complete Mage |
Sculptor’s slime | 750 gp | 20 | Alows stone to be shaped | Savage Species |
Senses | 50 gp | 25 | Improve Spot and Listen | Dragon #301 |
Shadow haze dust | 30 gp | 20 | Clings to targets and obscures vision | Dragon #322 |
Shadow veil | 40 gp | 25 | Puts out fires | Dragon #322 |
Shadowlight oil | 5 gp | 25 | Oil provides shadowy illumination | Dragon #337 |
Shedden | 75 gp | 20 | Gain natural armor | Drow of the Underdark |
Shinewater | 10 gp | 5 | Polish metal | Dragon #301 |
Shriek paste | 50 gp | 20 | Emits loud noise when exposed to light | Dragon #298 |
Signal torch | 1 gp | 15 | Torches of different hues | Arms & Equipment Guide |
Silent bells | 50 gp | 25 | Dog-whistle alarm bells | Dragon #357 |
Siphon fire | 100 gp | 20 | Flamethrower fuel | Dragon #334 |
Siphon wet fire | 125 gp | 20 | Underwater flamethrower fuel | Dragon #334 |
Sleeping fire | 40 gp | 20 | Alchemist’s fire triggered by touch | Oriental Adventures |
Slimebane | 15 gp | 15 | Acid which harms oozes | Dragon #280 |
Slippery oil | 50 gp | 25 | Aids escape | Dragon #280 |
Slumberweed | 500 gp | – | Sleep poison | Dragon #316 |
Smokestick | 20 gp | 20 | Create smoke | Player’s Handbook |
Sneezing powder | 60 gp | 25 | Makes enemies sneeze | Dragon #280 |
Softfoot | 50 gp | 20 | Aids sneaking | Complete Adventurer |
Softshoe powder | 25 gp | 25 | Move more quietly | Dragon #280 |
Soupstone | 300 gp | 15 | Soup stored in solid form | Dragon #280 |
Sparkstone | 50 gp | 25 | Grenadelike weapon, electricity | Arms & Equipment Guide |
Spelunker’s oil | 15 gp | 20 | Aids escape artist checks | Drow of the Underdark |
Spiderlily | 75 gp | 25 | Repels vermin | Races of Stone |
Spy button, flash | 50 gp | – | Flashbang | Dragon #316 |
Spy button, smoke | 30 gp | – | Smoke | Dragon #316 |
Spy button, thunder | 40 gp | – | Thunderstone | Dragon #316 |
Stability capsule | 15 gp | 20 | Aids balance | Complete Adventurer |
Star lantern | 100 gp | – | Light | Dragon #279 |
Stonebreaker acid | 20 gp | 20 | Grenadelike weapon, harms stone | Dragon #359 |
Stoneburn acid | 10 gp | 22 | Dissolves rock | Drow of the Underdark |
Stonecloth | 100 gp | 25 | Fire-retardant cloth | Dragon #280 |
Strongarm capsule | 125 gp | 35 | Improves strength, causes fatigue | Complete Adventurer |
Sugar bomb | 1 gp | 10 | Hinders dragon blindsense | Dragon #344 |
Sunrod | 2 gp | 25 | Create light | Player’s Handbook |
Suregrip | 20 gp | 20 | Improves grip when climbing | Tome and Blood |
Swiftstride capsule | 15 gp | 35 | Improves speed, causes fatigue | Complete Adventurer |
Tangle wire | 25 gp | 25 | Adhesive barbed wire | Dragon #280 |
Tanglefoot bag | 50 gp | 25 | Slow enemies | Player’s Handbook |
Thunderstone | 30 gp | 25 | Flashbang | Player’s Handbook |
Tindertwig | 1 gp | 20 | Strike match | Player’s Handbook |
Titan gum | 25 gp | 15 | Glue | Dragon #301 |
Tongueloose | 150 gp | – | Imbiber susceptible to suggestion | Dragon #316 |
Toxic tooth | 30 gp | 25 | Hollow tooth contains poison | Complete Scoundrel |
Trail bar | 1 gp | 20 | Food | Complete Scoundrel |
Traveler’s solace | 50 gp | 25 | Prevents exhaustion | Dragon #280 |
Trollbane | 90 gp | 25 | Weapon poison disables regeneration | Dungeonscape |
Truth wine | 75 gp | 30 | Makes it harder to lie | Dragon #280 |
Unholy candle | 75 gp | 25 | Improve rebuke attempts | Dragon #324 |
Vapors of sleep | 50 gp | 25 | Makes target sleepy | Dragon #280 |
Vermin ointment | 20 gp | 20 | Repels vermin | Secrets of Xen’drik |
Verminbane | 20 gp | 20 | Smoke repels vermin | Arms & Equipment Guide |
Vicious bleeder | 50 gp | 15 | Weapon adds bleed damage | Arms & Equipment Guide |
Vilegrip | 50 gp | 25 | Strengthens the grip of webs | Drow of the Underdark |
Vine oil | 50 gp | 15 | Remain conscious below 0 HP | Dragon #301 |
Weeping flask | 50 gp | 15 | Produces drinkable water | Complete Mage |
Weeping stone | 100 gp | 25 | User is shaken | Book of Vile Darkness |
Wet fire | 25 gp | 20 | Underwater alchemist’s fire | Dragon #334 |
Whale grease | 75 gp | 25 | Resist hypothermia | Frostburn |
White resin | 100 gp | 20 | Yuan-ti drug | Dragon #305 |
White sanguine | 100 gp | 20 | Poison additive, prevents clotting | Dragon #301 |
Witchweed stick | 40 gp | 20 | Hinders concentration | Lords of Darkness |
Wittlewort brew | 30 gp | 15 | Chance to break enchantment | Dragon #301 |
Woodripper acid | 20 gp | – | Grenadelike weapon, harms wood | Dragon #359 |
Xeph’s blood | 40 gp | 30 | Temporarily increase speed | Dragon #358 |
Observations
It’s interesting how authors independently create the same types of items. Common items are flashbangs, acids which dissolve stone, vermin repellant, smoke which causes nausea, truth serum, water purification, anti-exhaustion, invisible ink, and light sources. There’s a tendency to create D&D versions of modern technology.
A frequent error writers made was to forget to include a craft DC.
In several instances, the same item appears in multiple books.
Alchemy items are generally like weak magic items. They tend to be less than 100 gp in price, almost never over 1,000 gp. It’s awkward that alchemy requires a skill while magic item creation requires feats, and by the time you can craft reliably, the benefit of saving money by making your own alchemy items is insignificant.
The most difficult alchemy items to craft are DC 35: Dragon Magazine #301’s icewalker oil and night venom, and Complete Adventurer’s ghostblight, strongarm and swiftstride capsules.
However, epic level alchemy allows creating improved items by increasing the DC by 20 or more, such as DC 40 for augmented alchemist’s fire. Since you can keep increasing the DC by 20, the maximum DC is unlimited.
A clever alchemist will try to invent his own items. Just about any effect is possible, as long as a magic item of the same power wouldn’t cost more than about 500 gp. The major advantage over magic item creation is that it doesn’t cost XP, and doesn’t require an item creation feat (though of course it still requires investment of skill points).
Some further alchemy items appear in Pathfinder RPG, notably in the Pathfinder SRD under Advanced Gear. Also useful are the alchemist’s kit (25 gp, 5 lb, no bonus) and portable alchemist’s lab (75 gp, 20 lbs, +1 bonus), which serve as portable alternatives to standard D&D alchemist’s lab (500 gp, 40 lbs, +2 bonus). These make Craft (Alchemy) more useful since you can craft items mid-adventure.