Apotheosis prestige classes
In retrospect, one of the weirdest standard D&D third edition rules was the transformational or apotheosis type of prestige class, an advanced character class that turned the character into some radically different creature. These began in the excellent Tome and Blood (2001) and only got weirder from there.
Due to a phenomenon I like to call completionism1, T&B’s invention of the apotheosis prestige class inspired several similar prestige classes whose goal seems to be turning you into different monster types. Generally speaking, the character acquires their new type as the capstone ability at the end of a ten-level prestige class.
Monster types
Aberration
- Aberrant paragon class (Dragon #332) gains the aberration type at level 3, its final level.
- Fleshwarper (Lords of Madness) gains the aberration type.
The Alienist is aberration-like, but only gains the Outsider type.
D&D lore suggests that mind flayers were originally humans who transformed, and that’s something you can do by applying the mind flayer level progression in Savage Species, which is balanced level for level. The drawback is that it’s a fifteen level class for only 8d8 hit dice. Hence, something like the Fleshwarper makes more sense.
Animal
Animal isn’t a popular target for transformation, aside from classes like druid who can transform temporarily into animals. Animals can’t hold weapons well, and the type itself is essentially low-intelligence; animals who gain high intelligence generally become magical beasts. A prestige class to turn into animal type is therefore very unlikely.
Beast
This type was removed in D&D 3.5.
Construct
- Green Star Adept (Complete Arcane) gains the construct type. It involves eating rare ore from comets to become living emerald.
I’d be surprised if there wasn’t a mechanical prestige class to become a robot or golem-like creature by mechanical enhancement. These already exist in magic items (Arm of Nyr) and monsters (half-golem).
Deathless
- Risen Martyr (Book of Exalted Deeds) becomes deathless upon reaching level 1.
Deathless is a rare “undead, except good instead of evil” type that appears in Book of Exalted Deeds. That book is the prime example of completionist design, creating good-aligned mirror versions of content from Book of Vile Darkness even when it made no sense (good disease, good poison, etc).
Dragon
- Dragon Disciple (Tome and Blood) gains the half-dragon template, becoming dragon type.
Dragon Disciple was popular, but it took up ten levels, whereas the half-dragon template took three.
Elemental
- Elementalist (Tome and Blood) gains the elemental type.
- Winterhaunt (Frostburn) gains the elemental type at level 10.
Elementalist is a general prestige class for spellcasters to become fire, water, air or earth elementals; winterhaunt is for cold. There’s still room for new classes of specific elemental types or relating to specific elemental creatures. Winterhaunt further opens the completionism/expansionism to good-aligned specialist elemental classes.
In addition to the four core elements (air, earth, fire and water), there are the old-school para-elemental planes where those planes overlap (ice, magma, ooze and smoke). However, of those, smoke is incorporeal and hard to balance, and ooze is already somewhat covered in the oozemaster prestige class.
Fey
- Rimefire Witch (Frostburn) gains the fey type at 10th level.
- Spirit Shaman (Complete Divine), a standard class rather than a prestige class, gains the fey type at level 20.
- Swanmay (Book of Exalted Deeds) gains the fey type at 10th level.
- Tree-Friend (Dragon #307) gains the fey type at level 5 of 5.
- Wildrunner (Races of the Wild) gains the fey type at level 9 of 10.
Giant
- Thrall of Kostchtchie (Dragon #345) gains giant type at level 10, if they were originally humanoid or monstrous humanoid.
Giant is generally unsuitable for player character transformations. It’s just a really tall humanoid. You would gain reach and not fit into dungeons any more. The mundane nature of giants makes it difficult to provide magical justification for a transformation.
Savage Species has a six-level ogre progression that could be used to simulate an existing character somehow growing huge. It gets four of six levels in hit dice, equivalent to poor base attack but more than compensated for by Strength and Constitution bonuses, natural armor and large size with reach.
Humanoid
Most player characters are already humanoid. You could transform into a different humanoid, but it’s not a type-changing class, which is the point of this list.
Magical beast
- Primeval (Frostburn) gains the magical beast type at level 10. It’s a prestige class for characters who revert to a more primitive form.
It’s difficult to make another prestige class that turns a human into a beast.
Monstrous humanoid
- Deep Thrall (Dragon #300) turns a character into Monstrous Humanoid with the aquatic subtype at its final level, level 5.
- Shoal Servant (Dragon #300) turns a character into Monstrous Humanoid with the aquatic subtype at its final level, level 5.
Ooze
- Oozemaster (Masters of the Wild) transforms into ooze.
This prestige class really covers it for ooze, both specific oozes and general abilities of ooze. The only way you could be more ooze is to abandon all semblance of humanoid form, such as the bone ooze, a gargantuan lumpy sphere that just rolls over people and absorbs all their bone.
Outsider
- The monk (Player’s Handbook), a core class, gains outsider type at level 20, although is not an outsider of any particular plane. This may be the original inspiration for prestige classes that change type at the top level. Tome and Blood’s PrCs were centered around outsider type.
- Acolyte of the Skin (Tome and Blood) gains the outsider type, becoming essentially a fiend.
- Alienist (Tome and Blood) gains the outsider type, becoming somewhat a pseudonatural creature.
- Artist’s Vengeance (Dragon #307) gains the outsider type at level 5 of 5.
- Aspirant (Dragon #311), a standard class, gains the outsider type at level 20, as the monk does.
- Contemplative (Complete Divine) gains outsider type at level 10, which given the unusually high prerequisites (Knowledge (religion) 13 ranks) will occur at total level 20. This is a particularly good prestige class for clerics as it costs only some base attack bonus and turn undead, and gains various immunities and spell resistance. It’s almost universally better than straight cleric to the point that it supplants cleric.
- Divine Crusader (Complete Divine) gains outsider type at level 10.
- Exemplar (Complete Adventurer) gains the outsider type at level 10.
- Fatespinner (Tome and Blood) gains the outsider type, but of no particular plane. The updated five-level version of Fatespinner printed in Complete Arcane no longer gains outsider type.
- Follower of the Skyserpent (Dragon #307) changes to outsider type at level 5 of 5.
- Incandescent Champion (Magic of Incarnum) gains the outsider type at level 10.
- Initiate of Pistis Sophia (Book of Exalted Deeds) gains the outsider type at level 10.
- Knight of the Sacred Seal (Tome of Magic) gains the outsider type at level 5, its final level.
- Tiger Mask (Dragon #300) gains the outsider type at level 5, its final level.
- Troubador of Stars (Book of Exalted Deeds) gains the outsider type at 10th level.
- Yuan-Ti Cultist (Savage Species) gains Outsider type at level 10.
Despite this being the largest category by far, it also has the most room for expansion. You can in practice have the ability to transcend into any individual plane, as with planetouched races. You can have one for every layer of the Abyss or each of the Nine Hells, one for each deity, one to become more like each notable outsider, one of each alignment, and so on.
Plant
- Verdant Lord (Masters of the Wild) gains the plant type. Along with Oozemaster, this book has two of the weirdest things anyone would want to transform into.
- Thrall of Zuggtmoy (Dragon #337) is reborn as a fungus at level 10, gaining the plant type.
Undead
- Companion of the Dead (Dragon #315) gains the undead type at level 10.
- Deathwalker (Dragon #312), a standard class, gains the undead type at level 20.
- Walker in the Waste (Sandstorm) gains the undead type along with the dry lich template.
- Pale Master (Tome and Blood) is an undead apotheosis prestige class, except that it doesn’t actually grant the undead type. This is perhaps because undead is a mechanically radical type change. You jump from d4 hit dice to d12, but lose Constitution, usually a net gain. You can’t be healed any more, unless the cleric prepares special inflict spells just to heal you. An actual undead class has problems like this.
A wizard class for transforming into a standard lich is a neat idea, but the issue is that standard lich is worth level adjustment +4, making it difficult to spread across levels. For comparison, Dragon Disciple (LA +3) was ten levels, and that investment crippled the spell ability of any actual sorcerer main who tried to take it.
Arcane casters benefit the most from being undead, since their hit dice rises to d12. On average, an undead with d12 and no Con score is as good as a wizard with d4 hit dice and 18 Con.
Vermin
- Fang of Lolth (Song and Silence) gains vermin type at level 10. An insane prestige class that turns a rogue into a spider creature.
Subtypes
Air
Elemental Savant implies that you have this subtype if you take this elemental path, but doesn’t explicitly state it.
Angel
This is a specific celestial race and not something humanoids generally have the option to become.
Aquatic
- Darkwater Scion (Dragon #314) gains the aquatic subtype at level 10.
- Deep Thrall (Dragon #300) turns a character into Monstrous Humanoid with the aquatic subtype at its final level, level 5.
- Shoal Servant (Dragon #300) turns a character into Monstrous Humanoid with the aquatic subtype at its final level, level 5.
- Thrall of Dagon (Dragon #349) gains the aquatic subtype at level 10.
Archon
This is a specific celestial race and not something humanoids generally have the option to become.
A lawful-aligned Risen Martyr (Book of Exalted Deeds) is considered an archon upon reaching level 10, although doesn’t doesn’t specifically gain that subtype.
Augmented
This is applied automatically to a creature who changes type due to a template or the like.
Chaotic
- The alternate chaos monk standard class (Dragon #335) gains the chaotic subtype at level 20.
Alignment-fixing subtypes are rare.
Cold
- Winterhaunt (Frostburn) gains the cold subtype at level 7.
Dragonblood
- Dragon Devotee (Races of the Dragon) gains this subtype, which exists for this specific book and is not referenced in the core rules.
Earth
Elemental Savant implies that you have this subtype if you take this elemental path, but doesn’t explicitly state it.
Evil
- Winterhaunt (Frostburn) gains the evil subtype at level 10. It’s rare for a prestige class to actually gain an alignment subtype, especially evil. Player characters are normally free to decide their alignment, rather than innately as suggested by a subtype.
Extraplanar
Unlikely to be acquired by a prestige class. Extraplanar subtype applies to a creature who is not on their home plane. Generally, even if a character becomes outsider type, they also have the native subtype, meaning they can’t be banished. The only way to gain this by a prestige class is if it repatriates your home plane to some other world.
Fire
Elemental Savant implies that you have this subtype if you take this elemental path, but doesn’t explicitly state it.
Goblinoid
None.
Good
Alignment-fixing subtypes are rare.
Incarnum
A type introduced in Magic of Incarnum, which only applies to that book. It can be acquired by taking any class that grants incarnum-based powers.
Incorporeal
Too powerful for a player character to gain permanently. You’d be immune to most damage and be able to pass through walls. Not even the ghost sourcebook Ghostwalk has this subtype.
Lawful
Alignment-fixing subtypes are rare.
Native
Widely applied by any class that grants outsider type. It prevents you from being banished while on your home plane, and you can automatically assume you’re native to your home plane even if you’re an outsider.
Reptilian
None.
Shapechanger
- Faceless One (Dragon #300) gains the shapechanger subtype at level 5, its final level.
- Master Transmogrifist (Complete Arcane) gains the Shapechanger subtype at level 5. This is rare in that it’s granted halfway through the prestige class instead of at the end.
- Primeval (Frostburn) gains the shapechanger subtype at level 10.
- Shapeshifter (Oriental Adventures, per errata in Dragon #318) gains the shapechanger subtype.
Swarm
This would be a very peculiar transformation. It’s not entirely without precedent; the Worm that Walks is a mass of undead worms in humanoid form.
Water
Elemental Savant implies that you have this subtype if you take this elemental path, but doesn’t explicitly state it.
Footnotes
-
Completionism is the uninventive, but useful process of extrapolating a set of existing game content out to its logical conclusion, for no real reason but to fill in gaps in that set and create new content easily. For example, the neutral evil yugoloths seem to exist simply as a counterpart to the lawful evil devils and chaotic evil demons. We might also call this general trend “expansionism”. ↩